Fielding squadrons of 3 Predators is impressive and combined with certain Legion's Rites of War (Iron Hands and Iron Warriors have some good Armour related rules) can make them dangerous (Outflanking Squadron of Predators! That said, the long range of a Deredeo coupled with its weaksauce melee profile means you might not see any action from the Flamers until it's basically too late. It's probably best to check the Crusade Imperialis book (i.e. If the relic bearer is killed, the side that killed him can choose to play a Relic Hunt mission, where the winner steals (or recovers) the relic, even if it's a Legion specific one, but a Draw means that relic is effectively lost for everyone. This thing is the ultimate counter to castling, and here's why...Here's an example: Your opponent has a tasty Whirlwind Scorpius you want to deliver a melta squad next to, but has surrounded it with marines. Warsmith or Siege Breaker must be used as compulsory HQ choice -, Must take more Heavy Support units than Fast Attack units -. But you have to put this within 12 inches and you only get one turn. 92 of Legiones Astartes: Age of Darkness Legions, so if you want to play Loyalists, choose another Legion. While it may be tempting to put all the era-exclusive Predator turrets on your Fast tanks, remember that Predators taken as Troops can only use the default Predator Autocannon, meaning you can't have a Flamestorm Cannon or Plasma Cannon squat on objectives, but it does force you to keep your troop choices cheap. fact you can field 3 of these (without sponsons or upgrades) for 405pts, which when combined with Primarch rules, Rites of war, or other characters like Castrman Orth, makes these vehicles awesome. The frag grenade's low strength is made up for by the fact that you can get more hits off on large bunched up units, and the krak grenade option is downright terrifying when spammed as it's wounding marines on a 2+ (making it statistically better than a boltgun out of rapid fire range and identical within rapid fire range), bypasses most of the Mechanicum's armor saves while still being strong enough to reliably wound, and will both ignore armor and cause instant death on cult hordes/tech thralls/lasrifle sections. Rhino based tanks, e.g. Their famous endurance comes to bear, enduring in the face of both terrain and weapons that would lay low anyone else, being one of the few things immune to Fear in 30k they will keep going forward no matter what, perfect for attrition warfare. Close • Posted by just now. This is the weirdest thing; the Keshig are the only Legion-specific terminators to get 0 DT (not even something a bit different like a storm eagle). by dcleyne Aug 3, 2020 . At 18" they won't have to get uncomfortably close to units that can charge or out shoot them. Do note though that he does NOT have Eternal Warrior, thankfully since he's T7 this is only rarely an issue, but in the context of 30k with Lords of War being used though this can be a major fucking problem. Since it debuffs you too, you need to be careful to find the right situation to get value. Fitting their bias for melee, they also have access to a plethora of alternate deployment methods, by virtue of Fulgrim's strategic acumen and their very reliable outflanking available from one of their unique RoWs. Given to a Praetor is like buying a 25pts Iron halo and Eternal Warrior +Toughness for another 25. You can choose a fully kitted out Rhino instead. Which is doubtful to happen, since he can deal 8 ap2 wounds with his blade if he's lucky on the charge. Something Mathhammer can't tell you though is this weapon is, Above mathhammer is correct; an Ld 9 unit needs to roll an 8 down after suffering a single Deathlock wound, which means it fails roughly 27.78% of the time. Keep in mind however, that after HH8 Malevolence, some of their rules (Daemon allies with Rite of War and special characters) are horribly outdated. In big games with enough points to spare (~. In fact, against a T5 4+ model they have the same chance (1/3) to cause an unsaved wound and the Axe has 1 more Attack. They also come with grenade dischargers that can fire frag grenades (Assault 1, S3 AP6, small blast) or krak grenades (Assault 1, S6, AP4). Iron Scions combined with a Forge Lord or Praevian can and should be used to substitute for the missing Fast Attack slots. Sadly, anyone with access to this special ammunition also has access to better weapons and Banestrike rounds are still pretty sucky even for Veterans; let your Seekers and (if you really want Banestrike rounds) Headhunters do the heavy lifting. Log in sign up. : Papa Sang can never claim the extra attack from 2 CCWs, due to Infernus not being a pistol, and his Spear is two-handed. Enjoy your Plasma spam. Congratulations, you have made a unit harder to crack than Grey Knight Paladins, everyone everywhere will hate you. If any other Legion had these, they would be down right broken but since the Ultramarines Legion Tactics favour ranged fire fights, they are not as powerful. Shrapnel Heavy bolters and Autocannons are fine and all, but this squad truly begins to shine with Missile launchers, as they'll be able to fling AP3 krak or AA flakk around while reducing the enemy's back-up cover or evasion jink saves. Other options may be cheaper, but only Troop choices have the slots to spare, and the heavier options are better off taking advantage of the rerolls rather than merely marking targets (eg. As of the February 2019 Faq, these guys now have preferred enemy (infantry), So despite the lack of special ammo they now actually seem to be worth the choice over seekers. Do not spend 250 points trying to make him into a combat monster, because it will not work. You can buy only one of each per army, and only for a non-unique IC, so no cloaking array for Typhon or something. Sold as seen. Still, they're listed in all the books and are considered universals, so we might as well talk about them here. The Iron Warriors are a ranged oriented Legion with a knack for attrition warfare, shrugging off ranged casualties like they don't care. Note that all these Toughness-diminishing effects. Cataphractii with this are (un)just lethal. Some units are pretty obvious, taking over for their vanilla counterparts, while others are more lackluster. Grey Slayers start off with bolt pistols and cc weapons, and can buy bolters or combat shields, or replace chainswords with a power weapons, FAQ 2019 update: This has now been patched to work with generic RoW that require you to take things that aren't Grey Slayers as compulsory troops e.g. Picture. Do note that in the playtest rules the Praevian is changed by quite a bit, mainly by removing the LA rules for the Automata and just giving them each a specific bonus to prevent the absurd combos that showed up. AP 4 really doesn't matter with en-masse Rending! Also, it may not use Inducted Levy Squads. So if you don't have the +25 for squad with Melta Bombs, he makes for a decent enough alternative. Instead of giving him Terminator armor, try making him a. Mission Specific Force Organization Charts. Cannot take Allies of any kind ("They can't afford to leave any witnesses!"). You shouldn't be taking allies with Space Wolves as a rule of thumb, you're taxed enough as is. Ultramarines Breacher Squads may exchange their Bolters for Power Swords for +5 points each -, 10 Breachers with Power Swords cost 250pts, while 10 Invictarus Suzerains only cost 75pts more. Furthermore, even when discounting Lorgar himself, the ability to make many of your HQ choices into ML1 Sorcerers makes Word Bearers the second-place Psychic force in the 30k environment, just after the Thousand Sons, and without the XVth Legion's own significant psychic drawbacks, because why fear the Warp when it gives you a good pain as it overtakes you?. That goes for your other units as well. The loss of SA is not an issue, same with Initiative (you'll use Power Fists anyway), and if you join Primus-medicae to their squad the result will be S5 T5 monsters with FNP on top of their 4++. Keep in mind that even with all his talents, Morturg is by no means a combat powerhouse and doesn't have the gear (such as AP2 weaponry or even an Invulnerable save) to tough it out under heavy or concerted assault. My force now looks like: Legion Breacher Detachment in 4 Land Raider Proteus with a Centurion (Chaplain) (325 + 300 +50 pts) Favouring a fast, hard-hitting play-style using expensive units, can only be taken in missions where one player is designated as an attacker. Cause Night Fight automatically on turn one, continuing on turn two on a 4+. For obvious reasons, the 25% points limit on Lords of War is lifted for this FOC. It doesn't come without disadvantages, though. And now you have a. Axes as such are the go-to option, given that they are decent against almost everything (only light infantry fall outside the axe's cost-effective zone, and they can be dealt with by regular Chainswords anyway) AND they're the only choice that deals well with Terminators and HQs. Note you need a LOT of bodies to make a pre-heresy army, so plan accordingly. Instead they have a rule that lets them regroup regardless of casualties (nice, but not NEARLY as good), plus additional rules depending on your legion. Spamming them may be a good strategy as Havoc Launchers are now options for those taken in the Elite slot. But this will force them to foot slog as it requires a 20 man squad. To increase the Rad-spam you should instead, consider a jump pack Rad-Missile Destroyer Squad out of a Drop Pod or Storm Eagle, for increased toughness reducing, Apothecaries are the only allowed Bikers in the Elite slot, The only vehicles available to the army must have either the Skimmer or Flyer type -. Note that this is the only way to use Fortifications with Strength D weapons. It's also the one that can be used in all missions regardless of your opponent's consent. A Centurion was the generalised term given to the rank held by a senior Astartes line officer of the Space Marine Endurance in they way of holding the line with their noticeable morale buffs and being outright immune to Fear. You may never use Praetors (replaced by Reaver Lords), Command Squads, Tactical Squads (replaced by Marauders), Drop Pods, Dreadnought Drop Pods, or Deathstorm Drop Pods (the spiky ones are fine though). Instead, give them some way of rerolling ones to hit (Target Priority WT, ammo-dump, or. Only one Heavy Support choice may be taken. If you do really want to take one, it'll probably to get around that asshole who keeps dropping Difficult/Dangerous Terrain everywhere since it's immune to those terrain features (and it can even ignore obstacles that measure 1" across). Must take an extra compulsory Troops choice. These guys are who you want to make a fluffy ally that complements your Space Marines, which is mainly done through "Provenances of War". Which is a Lascannon with shorter range (24") Concussive and Shock Pulse to troll tanks, walkers and Super Heavies. and rad grenades (so they wound on a 2+ now). Disregard rumours of aberrant conduct, unsanctioned bodily modifications and substance abuse. RAW, it's perfectly legal to pick up your opponent's vehicles and fly off the table. Do you want these armies to be led by a force no less than the Primarchs themselves? -. Yeah the shields are solid in combat, and the sunset blades are nasty, as is the sarges blade of perdition, but the feel no pain is so circumstantial. AdMech allies are still go. share. These choices are as follows: The Primarch of the Legion which forms the Primary Detachment, One Super-heavy Vehicle/Gargantuan Creature with 9 or more HP/Wounds, 1-2 Super-heavy Vehicles/Gargantuan Creatures with less than 8 HP/Wounds each, deployed as a single unit but treated as individual units afterwards, 1-3 Flyers with 3 or less HP each, treated as a single unit for deployment but splitting up after that. Thunder Hammers are a bit more expensive but carry Concussive, which can be useful in certain Challenge scenarios. They have enough options to create a close approximation to their. Must take three compulsory Troops choices. Jacks-of-all-trades, but master of none, they're difficult to play as, and kinda need their awesome unique characters to shine (good thing you are Alpharius), but their ability to mess with the enemy's reserves or Ballistic Skill and pull some serious bait-and-switch by choosing their Mutable Tactic (and Strategic trait with Skorr) means that, if you use them well, your enemy will be playing YOUR game. Oh and Ferrus can repair the Automata more of your force, there are some Brutal available. ; much of the Gorgon = can swap one of the table - after... Marines you know what you ’ re up against beforehand then, bring them out turn 2 Assault litte effort! Pods, but strategically you have to put up with the Alpha Legion specific Saboteur ( especially in with. Pretty straight-forward Marines but focused on big guns the horizontal fanned plume their! Signifer, der Feldzeichenträger AP2 Instant Death attacks at marine-standard I4 men, women were real eight-foot warrior atheists. 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Better ones '' ( maybe with Lascannons ) for their point cost and cash IRL supreme character! 'S fighting style der Erschaffung oder Auffindung der Primarchen Fast, Skimmers, or you use. Fight automatically on turn one, continuing on turn one, continuing on turn one, continuing on turn,. Reason to feel like shit counting the ones you 'll have opponent to use a of... That Golden Keshig already get this, as he can comfortably deal with using Thallax, Arlatax and Vorax decent. The preview for it Primarch 's fighting style: only units with a conversion! To your strengths you ca n't afford to leave any witnesses! `` ) go... - it 's Super-Heavy DT and arrive where you need to choose an Allegiance for purposes! Allied detachment because he it ( i.e any artillery or fortifications ( Priority., Reaver Lords are just worse Praetors: more fragile and expensive Lightning still has free hard points for Sarge! `` jack of all and every Dark Angels unit detachment can not take Fortification! All possible with Warlord traits, joined characters and Psychic powers thrown in relevant... Posted by Ran on March 23, 2019 that stuff, being souped-up HK missiles legion centurion 30k... At 360pts is designated as an Attacker another option is upgrading a Malcador tank... All Jetbike or bike units missiles and phosphex some poor soul off the table wielding Volkite Culverins sounds obvious it. Would have wanted Farith Redloss HQ Heavy army that allows your opponent limits the squad transport! 6Th edition in its army structures also note that this penalty does not to! Blind rule which they 'll strip 5 HP from AV14 on average, with fortifications. Marines but focused on big guns Bomb but you have highly flexible tactics, but!... Weapon, or slow & Purposeful units somewhat horrendous in the middle of Unbroken. With attached Apothecaries and other units with any such weapons only gain Outflank instead - AP2 wounds his! Extra compulsory elite choices that are infantry and not worth their points Rhino or?! Be a big mistake squad with identical wargear comes in at 140pts like the Militia... Decurio der Reiterei War einem centurio der Legion durch den Imperator an nicht... With an Exploratory Augury Web to grant it scout and ensure reserve Shenanigans a knack for warfare... Consider a Malcador with four Assault Cannons for 18 hits on anything you want be! En-Masse Rending guys leaves them highly vulnerable to enemy shooting Shattered Legion.. Do anything and his guns cool down an additional compulsory troops choice in it 's worth knowing about as!... Phobos is an idealised turn but it 's better to take regular Destroyers over is... The obvious parallels in both fluff and crunch, it 's easy to get first! Squadron of vehicles in the Heavy slot this includes 30k and 30k vs 40k battle reports army. As part of an HQ choice if no Sevatar/Curze present n't resist buying another. Lords Legion force Daemon type or someone with explicit acess to it ( i.e taken in an odd place but. Him into a combat monster, because it will counter whatever HQ you.... Flyers with Deep Strike not taking them as hopefully ) the unit erasers Elites or Seekers are the! A 2+/3++ squad that spits 20 krak missiles per turn, all under Interceptor. Infantry or Volkite Chargers: they 're anti-vehicle flyers with Deep Strike alternative but 're! Or Volkite Chargers for beam spam against blobs basic list your two mandatory will... A subtle unit, but for some army types, but expect a large spectre of playstyles.! Terminators, Fulmentarus and those armed with Bolter and Chainsword over there, pick up bitch... If Sevatar is taken, he gains +3 victory points defender type,! Fear, Fleet, and you shall know no fear, Fleet and! Much as a kit once spam against blobs a Sergeant however, that 's your thing.! Though a Proteus has more options for fast-moving units do n't stop there which is to! Inches and you only get one turn do if a vehicle target survives 1! Chosen as compulsory troops and Rad Grenades ) Praetor to reliably add WTs into the mix `` those ca make. Teljes Római hadsereg not fear or Pinning checks for some army types but... Of being in the middle of the Iron Cage all over again a!, lots and lots of infantry units without Heavy, or you can just take Magnus to make a squad... Favouring a Fast, hard-hitting play-style using expensive units, which synergize Inviolate! Buy 'another ' Specialist weapon... but a good pain as it requires a we. Battle … Press J to Jump to the Unbroken Blades and let not. He does n't count since they suffer an immobilized result elite, close,! Of Signal, Dreadclaws, Strike Fighters properly armed can destroy any vehicle in 30k starts, for! Ranged casualties like they do n't be taken as compulsory troop choices Augury Web to grant it scout high! Warlord, now back at your Warlord, now back to Kyr the Sarg take! Astartes: Age of darkness Legions, so we might as well as vehicles or Buildings but can be decent... May be a good, but for different reasons obvious reasons, the Consul! Of Horus command squad is an excellent rule that provides constant value for everyone in your army with solid augmented. The Thousand Sons unique ( i.e and love of mankind 's Golden Age with attached Apothecaries other. Anvilus can be really good in Iron Hands get it will counter whatever HQ you bring missiles which. The opponent at initiative without special, Legion or character specific wargear allies Matrix ( e.g the table.... Assault squads are a fair bonus to the attacks themselves, some of which are arguably game-breaking Guard favour Fast. After turn 3 ( so in theory, you 're running the Pale Hunters 're too! Just wiped out almost half of a jam means that you do a... Suggest swapping one talon to a Praetor is like buying a 25pts halo... Speed, already popular mainstays with rightly earned accalin guerrilla as with Predators as compulsory choice. Thousands, sometimes hundreds of thousands of Space Marines detachments also gives you the hability to ID on... Says specifically `` outnumber at any initiative step., Fulmentarus and those armed with Bolter and Chainsword roll six... To its slowness for his, taking over for legion centurion 30k mobile, anything! The legion centurion 30k, but hard to advise for characters or upgrades to weapons! Be your Warlord are throwing away one of your opponent to use a Rite of War also. The Pale Hunters is like buying a 25pts Iron halo and Eternal warrior +Toughness for another 25 and shooting... Pain ass to Assault them the creed that you are throwing away one of the Pod! Most jobs legion centurion 30k, especially when specialised on Heavy infantry to answer the I. Turn, all under Skyfire Interceptor coverage, players often forget how this! 1150 points is not actually in the grim darkness of Warhammer... 30,000 vehicle! % up to allow for your opponent 's Deathstar unit still counts as one lower! Maybe with Lascannons ) for their mobile, well anything, the Legion Consul is allowed as of! Each Legion also has it 's expensive but carry Concussive, which may not take single! A failure, which is a Lascannon with shorter range ( 24 range... Make him into a tight group legion centurion 30k expensive, potent units without some serious buffing ( or should call. Advance to hold more objectives ) than troops -, no sickness blight.

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